Searched refs:__size_numTextures (Results 1 – 1 of 1) sorted by relevance
7722 const unsigned int __size_numTextures = (1 * sizeof(GLint)); in glExtGetTexturesQCOM_enc() local7725 const size_t sizeWithoutChecksum = 8 + __size_textures + 4 + __size_numTextures + 2*4; in glExtGetTexturesQCOM_enc()7735 *(unsigned int *)(ptr) = __size_numTextures; ptr += 4; in glExtGetTexturesQCOM_enc()7742 stream->readback(numTextures, __size_numTextures); in glExtGetTexturesQCOM_enc()7743 if (useChecksum) checksumCalculator->addBuffer(numTextures, __size_numTextures); in glExtGetTexturesQCOM_enc()