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Searched refs:__size_shaders (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_enc.cpp1674 const unsigned int __size_shaders = (maxcount*sizeof(GLuint)); in glGetAttachedShaders_enc() local
1677 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_count + __size_shaders + 2*4; in glGetAttachedShaders_enc()
1688 *(unsigned int *)(ptr) = __size_shaders; ptr += 4; in glGetAttachedShaders_enc()
1697 stream->readback(shaders, __size_shaders); in glGetAttachedShaders_enc()
1698 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_enc.cpp7998 const unsigned int __size_shaders = (maxShaders * sizeof(GLuint)); in glExtGetShadersQCOM_enc() local
8002 const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4; in glExtGetShadersQCOM_enc()
8010 *(unsigned int *)(ptr) = __size_shaders; ptr += 4; in glExtGetShadersQCOM_enc()
8017 stream->readback(shaders, __size_shaders); in glExtGetShadersQCOM_enc()
8018 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glExtGetShadersQCOM_enc()