Searched refs:__size_shaders (Results 1 – 2 of 2) sorted by relevance
1674 const unsigned int __size_shaders = (maxcount*sizeof(GLuint)); in glGetAttachedShaders_enc() local1677 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_count + __size_shaders + 2*4; in glGetAttachedShaders_enc()1688 *(unsigned int *)(ptr) = __size_shaders; ptr += 4; in glGetAttachedShaders_enc()1697 stream->readback(shaders, __size_shaders); in glGetAttachedShaders_enc()1698 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
7998 const unsigned int __size_shaders = (maxShaders * sizeof(GLuint)); in glExtGetShadersQCOM_enc() local8002 const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4; in glExtGetShadersQCOM_enc()8010 *(unsigned int *)(ptr) = __size_shaders; ptr += 4; in glExtGetShadersQCOM_enc()8017 stream->readback(shaders, __size_shaders); in glExtGetShadersQCOM_enc()8018 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glExtGetShadersQCOM_enc()