Searched refs:addTextureRec (Results 1 – 2 of 2) sorted by relevance
317 if (!(texrec = addTextureRec(texture, target))) { in bindTexture()343 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec() function in GLClientState
224 TextureRec* addTextureRec(GLuint id, GLenum target);