Searched refs:allocTextures (Results 1 – 2 of 2) sorted by relevance
67 m_tex.allocTextures = 0; in GLClientState()346 if (m_tex.numTextures == m_tex.allocTextures) { in addTextureRec()350 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { in addTextureRec()351 newAlloc = MAX(4, 2 * m_tex.allocTextures); in addTextureRec()353 if (m_tex.allocTextures == MAX_TEXTURES) { in addTextureRec()366 m_tex.allocTextures = newAlloc; in addTextureRec()
219 GLuint allocTextures; member