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Searched refs:getActiveTexture (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h92 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture() function
275 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()
329 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
335 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
341 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
413 …const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter()
DGLClientState.cpp181 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStatePointer()