Searched refs:getActiveTexture (Results 1 – 2 of 2) sorted by relevance
92 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture() function275 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()329 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()335 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()341 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()413 …const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter()
181 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStatePointer()