Searched refs:mCurrentSceneMaterial (Results 1 – 2 of 2) sorted by relevance
107 uint32_t *mCurrentSceneMaterial; variable
347 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()351 const uint32_t *pixel = mCurrentSceneMaterial; in getPixelElectrons()362 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()