Searched refs:m_activeTexture (Results 1 – 2 of 2) sorted by relevance
91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture()92 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture()196 int m_activeTexture; variable
57 m_activeTexture = 0; in GLClientState()150 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()