Searched refs:m_currentArrayVbo (Results 1 – 2 of 2) sorted by relevance
83 GLuint currentArrayVbo() { return m_currentArrayVbo; } in currentArrayVbo()100 if (m_currentArrayVbo == id) m_currentArrayVbo = 0; in unBindBuffer()109 m_currentArrayVbo = id; in bindBuffer()125 ret = m_currentArrayVbo; in getBuffer()194 GLuint m_currentArrayVbo; variable
40 m_currentArrayVbo = 0; in GLClientState()96 m_states[location].bufferObject = m_currentArrayVbo; in setState()