Searched refs:m_currentIndexVbo (Results 1 – 2 of 2) sorted by relevance
84 GLuint currentIndexVbo() { return m_currentIndexVbo; } in currentIndexVbo()101 else if (m_currentIndexVbo == id) m_currentIndexVbo = 0; in unBindBuffer()112 m_currentIndexVbo = id; in bindBuffer()128 ret = m_currentIndexVbo; in getBuffer()195 GLuint m_currentIndexVbo; variable
41 m_currentIndexVbo = 0; in GLClientState()