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Searched refs:m_nLocations (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h80 int nLocations() { return m_nLocations; } in nLocations()
193 int m_nLocations; variable
199 bool validLocation(int location) { return (location >= 0 && location < m_nLocations); } in validLocation()
DGLClientState.cpp33 m_nLocations = nLocations; in GLClientState()
34 m_states = new VertexAttribState[m_nLocations]; in GLClientState()
35 for (int i = 0; i < m_nLocations; i++) { in GLClientState()