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Searched refs:m_states (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp34 m_states = new VertexAttribState[m_nLocations]; in GLClientState()
36 m_states[i].enabled = 0; in GLClientState()
37 m_states[i].enableDirty = false; in GLClientState()
38 m_states[i].data = 0; in GLClientState()
43 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; in GLClientState()
44 m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; in GLClientState()
45 m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; in GLClientState()
46 m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; in GLClientState()
47 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in GLClientState()
48 m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in GLClientState()
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DGLClientState.h190 VertexAttribState *m_states; variable