Searched refs:m_states (Results 1 – 2 of 2) sorted by relevance
34 m_states = new VertexAttribState[m_nLocations]; in GLClientState()36 m_states[i].enabled = 0; in GLClientState()37 m_states[i].enableDirty = false; in GLClientState()38 m_states[i].data = 0; in GLClientState()43 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; in GLClientState()44 m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; in GLClientState()45 m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; in GLClientState()46 m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; in GLClientState()47 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in GLClientState()48 m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in GLClientState()[all …]
190 VertexAttribState *m_states; variable