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Searched refs:m_tex (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp63 memset(m_tex.unit, 0, sizeof(m_tex.unit)); in GLClientState()
64 m_tex.activeUnit = &m_tex.unit[0]; in GLClientState()
65 m_tex.textures = NULL; in GLClientState()
66 m_tex.numTextures = 0; in GLClientState()
67 m_tex.allocTextures = 0; in GLClientState()
254 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit()
260 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
267 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()
270 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget()
279 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()
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DGLClientState.h221 TextureState m_tex; variable