Searched refs:m_tex (Results 1 – 2 of 2) sorted by relevance
63 memset(m_tex.unit, 0, sizeof(m_tex.unit)); in GLClientState()64 m_tex.activeUnit = &m_tex.unit[0]; in GLClientState()65 m_tex.textures = NULL; in GLClientState()66 m_tex.numTextures = 0; in GLClientState()67 m_tex.allocTextures = 0; in GLClientState()254 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit()260 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()267 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()270 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget()279 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()[all …]
221 TextureState m_tex; variable