Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance
815 GLint numUniforms=0; in s_glLinkProgram() local816 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram()817 ctx->m_shared->initProgramData(program,numUniforms); in s_glLinkProgram()828 for (GLint i=0 ; i<numUniforms ; ++i) in s_glLinkProgram()