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Searched refs:setActiveTextureUnit (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h154 GLenum setActiveTextureUnit(GLenum texture);
DGLClientState.cpp248 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit() function in GLClientState
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp978 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()
1021 state->setActiveTextureUnit(origActiveTexture); in s_glUseProgram()
1087 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1i()
1257 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp640 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()