Searched refs:setActiveTextureUnit (Results 1 – 4 of 4) sorted by relevance
154 GLenum setActiveTextureUnit(GLenum texture);
248 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit() function in GLClientState
978 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()1021 state->setActiveTextureUnit(origActiveTexture); in s_glUseProgram()1087 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1i()1257 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()
640 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()