Searched refs:shaderIdx (Results 1 – 2 of 2) sorted by relevance
482 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx) in refShaderDataLocked() argument484 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); in refShaderDataLocked()485 ShaderData* data = m_shaders.valueAt(shaderIdx); in refShaderDataLocked()489 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx) in unrefShaderDataLocked() argument491 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); in unrefShaderDataLocked()492 ShaderData* data = m_shaders.valueAt(shaderIdx); in unrefShaderDataLocked()495 m_shaders.removeItemsAt(shaderIdx); in unrefShaderDataLocked()
107 void refShaderDataLocked(ssize_t shaderIdx);108 void unrefShaderDataLocked(ssize_t shaderIdx);