Searched refs:shaderType (Results 1 – 2 of 2) sorted by relevance
877 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader() argument880 RET_AND_SET_ERROR_IF(((shaderType != GL_VERTEX_SHADER) && (shaderType != GL_FRAGMENT_SHADER)), in s_glCreateShader()882 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); in s_glCreateShader()
147 static GLuint s_glCreateShader(void *self, GLenum shaderType);