Searched refs:tex (Results 1 – 3 of 3) sorted by relevance
369 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec() local370 TextureRec* prev = tex - 1; in addTextureRec()371 while (tex != m_tex.textures && id < prev->id) { in addTextureRec()372 *tex-- = *prev--; in addTextureRec()374 tex->id = id; in addTextureRec()375 tex->target = target; in addTextureRec()378 return tex; in addTextureRec()
275 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local276 *ptr = tex; in getClientStateParameter()
21 # GL driver parameters for tiled cache size and efficient tex fetch