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Searched refs:tex (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp369 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec() local
370 TextureRec* prev = tex - 1; in addTextureRec()
371 while (tex != m_tex.textures && id < prev->id) { in addTextureRec()
372 *tex-- = *prev--; in addTextureRec()
374 tex->id = id; in addTextureRec()
375 tex->target = target; in addTextureRec()
378 return tex; in addTextureRec()
DGLClientState.h275 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
276 *ptr = tex; in getClientStateParameter()
/device/google/dragon/
Dinit.dragon.rc21 # GL driver parameters for tiled cache size and efficient tex fetch