/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | GL2Encoder.h | 63 void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose); 215 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, … 216 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, … 217 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
|
D | GL2Encoder.cpp | 1027 void GL2Encoder::checkValidUniformParam(void *self, GLsizei count, GLboolean transpose) in checkValidUniformParam() argument 1032 SET_ERROR_IF((count < 0 || transpose == GL_TRUE), GL_INVALID_VALUE); in checkValidUniformParam() 1221 …lUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* … in s_glUniformMatrix2fv() argument 1226 ctx->checkValidUniformParam(self, count, transpose); in s_glUniformMatrix2fv() 1228 ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix2fv() 1231 …lUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* … in s_glUniformMatrix3fv() argument 1236 ctx->checkValidUniformParam(self, count, transpose); in s_glUniformMatrix3fv() 1238 ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix3fv() 1241 …lUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* … in s_glUniformMatrix4fv() argument 1246 ctx->checkValidUniformParam(self, count, transpose); in s_glUniformMatrix4fv() [all …]
|
D | gl2_entry.cpp | 136 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 137 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 138 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 996 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2fv() argument 999 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); in glUniformMatrix2fv() 1002 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3fv() argument 1005 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); in glUniformMatrix3fv() 1008 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4fv() argument 1011 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); in glUniformMatrix4fv()
|
D | gl2_enc.cpp | 3881 void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const … in glUniformMatrix2fv_enc() argument 3902 memcpy(ptr, &transpose, 1); ptr += 1; in glUniformMatrix2fv_enc() 3911 void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const … in glUniformMatrix3fv_enc() argument 3932 memcpy(ptr, &transpose, 1); ptr += 1; in glUniformMatrix3fv_enc() 3941 void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const … in glUniformMatrix4fv_enc() argument 3962 memcpy(ptr, &transpose, 1); ptr += 1; in glUniformMatrix4fv_enc()
|