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Searched refs:transpose (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.h63 void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose);
215 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
216 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
217 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
DGL2Encoder.cpp1027 void GL2Encoder::checkValidUniformParam(void *self, GLsizei count, GLboolean transpose) in checkValidUniformParam() argument
1032 SET_ERROR_IF((count < 0 || transpose == GL_TRUE), GL_INVALID_VALUE); in checkValidUniformParam()
1221 …lUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* … in s_glUniformMatrix2fv() argument
1226 ctx->checkValidUniformParam(self, count, transpose); in s_glUniformMatrix2fv()
1228 ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix2fv()
1231 …lUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* … in s_glUniformMatrix3fv() argument
1236 ctx->checkValidUniformParam(self, count, transpose); in s_glUniformMatrix3fv()
1238 ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix3fv()
1241 …lUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* … in s_glUniformMatrix4fv() argument
1246 ctx->checkValidUniformParam(self, count, transpose); in s_glUniformMatrix4fv()
[all …]
Dgl2_entry.cpp136 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
137 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
138 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
996 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2fv() argument
999 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); in glUniformMatrix2fv()
1002 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3fv() argument
1005 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); in glUniformMatrix3fv()
1008 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4fv() argument
1011 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); in glUniformMatrix4fv()
Dgl2_enc.cpp3881 void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const … in glUniformMatrix2fv_enc() argument
3902 memcpy(ptr, &transpose, 1); ptr += 1; in glUniformMatrix2fv_enc()
3911 void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const … in glUniformMatrix3fv_enc() argument
3932 memcpy(ptr, &transpose, 1); ptr += 1; in glUniformMatrix3fv_enc()
3941 void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const … in glUniformMatrix4fv_enc() argument
3962 memcpy(ptr, &transpose, 1); ptr += 1; in glUniformMatrix4fv_enc()