Searched refs:updateHostTexture2DBinding (Results 1 – 2 of 2) sorted by relevance
62 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
973 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() function in GL2Encoder1015 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in s_glUseProgram()1084 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { in s_glUniform1i()