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Searched refs:validLocation (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp79 if (!validLocation(location)) { in enable()
89 if (!validLocation(location)) { in setState()
103 if (!validLocation(location)) { in setBufferObject()
112 if (!validLocation(location)) { in getState()
120 if (!validLocation(location)) { in getStateAndEnableDirty()
DGLClientState.h199 bool validLocation(int location) { return (location >= 0 && location < m_nLocations); } in validLocation() function