Searched refs:Alignments (Results 1 – 3 of 3) sorted by relevance
392 Alignments == Other.Alignments && Pointers == Other.Pointers; in operator ==()415 for (LayoutAlignElem &Elem : Alignments) { in setAlignment()425 Alignments.push_back(LayoutAlignElem::get(align_type, abi_align, in setAlignment()463 for (unsigned i = 0, e = Alignments.size(); i != e; ++i) { in getAlignmentInfo()464 if (Alignments[i].AlignType == (unsigned)AlignType && in getAlignmentInfo()465 Alignments[i].TypeBitWidth == BitWidth) in getAlignmentInfo()466 return ABIInfo ? Alignments[i].ABIAlign : Alignments[i].PrefAlign; in getAlignmentInfo()470 Alignments[i].AlignType == INTEGER_ALIGN) { in getAlignmentInfo()473 if (Alignments[i].TypeBitWidth > BitWidth && (BestMatchIdx == -1 || in getAlignmentInfo()474 Alignments[i].TypeBitWidth < Alignments[BestMatchIdx].TypeBitWidth)) in getAlignmentInfo()[all …]
124 SmallVector<LayoutAlignElem, 16> Alignments; variable203 Alignments = DL.Alignments;
184 INSTANTIATE_TEST_CASE_P(Alignments, ByteAlignmentTest,