Searched refs:BeginConditionalRender (Results 1 – 6 of 6) sorted by relevance
84 if (ctx->Driver.BeginConditionalRender) in _mesa_BeginConditionalRender()85 ctx->Driver.BeginConditionalRender(ctx, q, mode); in _mesa_BeginConditionalRender()
775 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, member
106 functions->BeginConditionalRender = st_BeginConditionalRender; in st_init_cond_render_functions()
692 PFNBEGINCONDITIONALRENDERPROC BeginConditionalRender; variable2035 …BeginConditionalRender = (PFNBEGINCONDITIONALRENDERPROC)IntGetProcAddress("glBeginConditionalRende… in Switch_BeginConditionalRender()2036 BeginConditionalRender(id, mode); in Switch_BeginConditionalRender()2680 BeginConditionalRender = Switch_BeginConditionalRender; in InitializeVariables()
1295 extern void (CODEGEN_FUNCPTR *BeginConditionalRender)(GLuint id, GLenum mode);
53 #define glBeginConditionalRender MANGLE(BeginConditionalRender)