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Searched refs:COLOR (Results 1 – 25 of 114) sorted by relevance

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/external/llvm/lib/Support/
DProcess.cpp58 #define COLOR(FGBG, CODE, BOLD) "\033[0;" BOLD FGBG CODE "m" macro
61 COLOR(FGBG, "0", BOLD),\
62 COLOR(FGBG, "1", BOLD),\
63 COLOR(FGBG, "2", BOLD),\
64 COLOR(FGBG, "3", BOLD),\
65 COLOR(FGBG, "4", BOLD),\
66 COLOR(FGBG, "5", BOLD),\
67 COLOR(FGBG, "6", BOLD),\
68 COLOR(FGBG, "7", BOLD)\
/external/mesa3d/src/gallium/tests/graw/fragment-shader/
Dfrag-mov.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-lit.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-add.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-dp3.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-srcmod-swz.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-dst.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-sub.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-xpd.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-cb-2d.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-dp4.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-max.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-mul.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-min.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-mad-immx.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-mad.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-srcmod-neg.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-ex2.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-frc.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-srcmod-abs.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-abs.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-sge.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
Dfrag-slt.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR
/external/skia/samplecode/
DSampleEffects.cpp20 #define COLOR 0xFF888888 macro
41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; in paint_proc3()
86 fPaint[i].setColor(COLOR); in EffectsView()
/external/mesa3d/src/gallium/tests/python/tests/regress/fragment-shader/
Dfrag-cmp.sh3 DCL IN[0], COLOR, LINEAR
4 DCL OUT[0], COLOR

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