/external/llvm/lib/Support/ |
D | Process.cpp | 58 #define COLOR(FGBG, CODE, BOLD) "\033[0;" BOLD FGBG CODE "m" macro 61 COLOR(FGBG, "0", BOLD),\ 62 COLOR(FGBG, "1", BOLD),\ 63 COLOR(FGBG, "2", BOLD),\ 64 COLOR(FGBG, "3", BOLD),\ 65 COLOR(FGBG, "4", BOLD),\ 66 COLOR(FGBG, "5", BOLD),\ 67 COLOR(FGBG, "6", BOLD),\ 68 COLOR(FGBG, "7", BOLD)\
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/external/mesa3d/src/gallium/tests/graw/fragment-shader/ |
D | frag-mov.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-lit.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-add.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-dp3.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-srcmod-swz.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-dst.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-sub.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-xpd.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-cb-2d.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-dp4.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-max.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-mul.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-min.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-mad-immx.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-mad.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-srcmod-neg.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-ex2.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-frc.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-srcmod-abs.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-abs.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-sge.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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D | frag-slt.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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/external/skia/samplecode/ |
D | SampleEffects.cpp | 20 #define COLOR 0xFF888888 macro 41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; in paint_proc3() 86 fPaint[i].setColor(COLOR); in EffectsView()
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/external/mesa3d/src/gallium/tests/python/tests/regress/fragment-shader/ |
D | frag-cmp.sh | 3 DCL IN[0], COLOR, LINEAR 4 DCL OUT[0], COLOR
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