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Searched refs:D3D11_STENCIL_OP_COUNT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
Dd3d1x_private.h87 #define D3D11_STENCIL_OP_COUNT 9 macro
88 extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT];
Dd3d_enums.cpp61 unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] =
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h527 if(depth_stencil_state_desc->FrontFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
528 depth_stencil_state_desc->FrontFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
529 depth_stencil_state_desc->FrontFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
530 depth_stencil_state_desc->BackFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
531 depth_stencil_state_desc->BackFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
532 depth_stencil_state_desc->BackFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT) in CreateDepthStencilState()