Searched refs:DestOffset (Results 1 – 4 of 4) sorted by relevance
270 unsigned DestOffset = BlockInfo[DestBB->getNumber()].Offset; in isBlockInRange() local275 << " to " << DestOffset << " offset " in isBlockInRange()276 << int(DestOffset - BrOffset) << "\t" << *MI); in isBlockInRange()279 if (BrOffset <= DestOffset) in isBlockInRange()280 return (DestOffset - BrOffset <= MaxOffs); in isBlockInRange()281 return (BrOffset - DestOffset <= MaxOffs); in isBlockInRange()
1650 unsigned DestOffset = BBInfo[DestBB->getNumber()].Offset; in isBBInRange() local1655 << " from " << getOffsetOf(MI) << " to " << DestOffset in isBBInRange()1656 << " offset " << int(DestOffset-BrOffset) << "\t" << *MI); in isBBInRange()1658 if (BrOffset <= DestOffset) { in isBBInRange()1660 if (DestOffset-BrOffset <= MaxDisp) in isBBInRange()1663 if (BrOffset-DestOffset <= MaxDisp) in isBBInRange()1954 unsigned DestOffset = BBInfo[DestBB->getNumber()].Offset; in optimizeThumb2Branches() local1955 if (BrOffset < DestOffset && (DestOffset - BrOffset) <= 126) { in optimizeThumb2Branches()
1498 unsigned DestOffset = BBInfo[DestBB->getNumber()].Offset; in isBBInRange() local1503 << " from " << getOffsetOf(MI) << " to " << DestOffset in isBBInRange()1504 << " offset " << int(DestOffset-BrOffset) << "\t" << *MI); in isBBInRange()1506 if (BrOffset <= DestOffset) { in isBBInRange()1508 if (DestOffset-BrOffset <= MaxDisp) in isBBInRange()1511 if (BrOffset-DestOffset <= MaxDisp) in isBBInRange()
9132 int DestOffset) { in lowerV8I16GeneralSingleInputVectorShuffle() argument9174 if (PSHUFDMask[(Input - SourceOffset + DestOffset) / 2] == -1) in lowerV8I16GeneralSingleInputVectorShuffle()9175 PSHUFDMask[(Input - SourceOffset + DestOffset) / 2] = Input / 2; in lowerV8I16GeneralSingleInputVectorShuffle()9177 assert(PSHUFDMask[(Input - SourceOffset + DestOffset) / 2] == in lowerV8I16GeneralSingleInputVectorShuffle()9187 M = M - SourceOffset + DestOffset; in lowerV8I16GeneralSingleInputVectorShuffle()9278 int FreeDWord = (PSHUFDMask[DestOffset / 2] == -1 ? 0 : 1) + DestOffset / 2; in lowerV8I16GeneralSingleInputVectorShuffle()