Searched refs:FPRoundInt (Results 1 – 4 of 4) sorted by relevance
/external/v8/src/arm64/ |
D | simulator-arm64.cc | 2346 value = FPRoundInt(value, rmode); in FPToInt32() 2357 value = FPRoundInt(value, rmode); in FPToInt64() 2368 value = FPRoundInt(value, rmode); in FPToUInt32() 2379 value = FPRoundInt(value, rmode); in FPToUInt64() 2463 case FRINTA_s: set_sreg(fd, FPRoundInt(sreg(fn), FPTieAway)); break; in VisitFPDataProcessing1Source() 2464 case FRINTA_d: set_dreg(fd, FPRoundInt(dreg(fn), FPTieAway)); break; in VisitFPDataProcessing1Source() 2466 set_sreg(fd, FPRoundInt(sreg(fn), FPNegativeInfinity)); break; in VisitFPDataProcessing1Source() 2468 set_dreg(fd, FPRoundInt(dreg(fn), FPNegativeInfinity)); break; in VisitFPDataProcessing1Source() 2470 set_sreg(fd, FPRoundInt(sreg(fn), FPPositiveInfinity)); in VisitFPDataProcessing1Source() 2473 set_dreg(fd, FPRoundInt(dreg(fn), FPPositiveInfinity)); in VisitFPDataProcessing1Source() [all …]
|
D | simulator-arm64.h | 714 double FPRoundInt(double value, FPRounding round_mode);
|
/external/vixl/src/vixl/a64/ |
D | logic-a64.cc | 3751 double Simulator::FPRoundInt(double value, FPRounding round_mode) { in FPRoundInt() function in vixl::Simulator 3820 value = FPRoundInt(value, rmode); in FPToInt32() 3831 value = FPRoundInt(value, rmode); in FPToInt64() 3842 value = FPRoundInt(value, rmode); in FPToUInt32() 3853 value = FPRoundInt(value, rmode); in FPToUInt64() 4365 float rounded = FPRoundInt(input, rounding_mode); in frint() 4375 double rounded = FPRoundInt(input, rounding_mode); in frint()
|
D | simulator-a64.h | 2413 double FPRoundInt(double value, FPRounding round_mode);
|