Searched refs:FallbackTex (Results 1 – 3 of 3) sorted by relevance
315 if (shared->FallbackTex[i]) in free_shared_state()316 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]); in free_shared_state()
722 if (!ctx->Shared->FallbackTex[tex]) { in _mesa_get_fallback_texture()821 ctx->Shared->FallbackTex[tex] = texObj; in _mesa_get_fallback_texture()823 return ctx->Shared->FallbackTex[tex]; in _mesa_get_fallback_texture()
2552 struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS]; member