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Searched refs:FinalMatrix (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/core/src/fpdfapi/fpdf_render/
Dfpdf_render_pattern.cpp864 CFX_Matrix FinalMatrix = *pMatrix; in DrawShading() local
865 FinalMatrix.Concat(*buffer.GetMatrix()); in DrawShading()
877 DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, in DrawShading()
881 DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, in DrawShading()
885 DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, in DrawShading()
889 DrawFreeGouraudShading(pBitmap, &FinalMatrix, in DrawShading()
894 DrawLatticeGouraudShading(pBitmap, &FinalMatrix, in DrawShading()
902 &FinalMatrix, ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs, in DrawShading()
Dfpdf_render.cpp919 CFX_Matrix FinalMatrix = m_DeviceMatrix; in GetBackdrop() local
920 FinalMatrix.TranslateI(-left, -top); in GetBackdrop()
921 FinalMatrix.Scale(scaleX, scaleY); in GetBackdrop()
925 m_pContext->Render(&device, pObj, &m_Options, &FinalMatrix); in GetBackdrop()
995 CFX_Matrix FinalMatrix = pItem->m_Matrix; in Render() local
996 FinalMatrix.Concat(*pLastMatrix); in Render()
1001 status.RenderObjectList(pItem->m_pObjectList, &FinalMatrix); in Render()