Searched refs:FinalMatrix (Results 1 – 2 of 2) sorted by relevance
/external/pdfium/core/src/fpdfapi/fpdf_render/ |
D | fpdf_render_pattern.cpp | 864 CFX_Matrix FinalMatrix = *pMatrix; in DrawShading() local 865 FinalMatrix.Concat(*buffer.GetMatrix()); in DrawShading() 877 DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, in DrawShading() 881 DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, in DrawShading() 885 DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, in DrawShading() 889 DrawFreeGouraudShading(pBitmap, &FinalMatrix, in DrawShading() 894 DrawLatticeGouraudShading(pBitmap, &FinalMatrix, in DrawShading() 902 &FinalMatrix, ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs, in DrawShading()
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D | fpdf_render.cpp | 919 CFX_Matrix FinalMatrix = m_DeviceMatrix; in GetBackdrop() local 920 FinalMatrix.TranslateI(-left, -top); in GetBackdrop() 921 FinalMatrix.Scale(scaleX, scaleY); in GetBackdrop() 925 m_pContext->Render(&device, pObj, &m_Options, &FinalMatrix); in GetBackdrop() 995 CFX_Matrix FinalMatrix = pItem->m_Matrix; in Render() local 996 FinalMatrix.Concat(*pLastMatrix); in Render() 1001 status.RenderObjectList(pItem->m_pObjectList, &FinalMatrix); in Render()
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