Searched refs:FragDataBindings (Results 1 – 4 of 4) sorted by relevance
244 prog->FragDataBindings = string_to_uint_map_ctor(); in _mesa_init_shader_program()322 if (shProg->FragDataBindings) { in _mesa_free_shader_program_data()323 string_to_uint_map_dtor(shProg->FragDataBindings); in _mesa_free_shader_program_data()324 shProg->FragDataBindings = NULL; in _mesa_free_shader_program_data()
283 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); in _mesa_BindFragDataLocationIndexed()
2321 struct string_to_uint_map *FragDataBindings; member
1354 if (prog->FragDataBindings->get(binding, var->name)) { in assign_attribute_or_color_locations()