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Searched refs:GLSL_NAME (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp894 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument
895 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
896 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
897 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
899 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument
900 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
901 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[…
902 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in…
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp1288 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument
1289 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
1290 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
1291 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
1293 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument
1294 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
1295 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[…
1296 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in…
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp1338 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument
1339 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
1340 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
1341 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…
1343 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument
1344 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
1345 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[…
1346 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in…