/external/deqp/modules/gles3/functional/ |
D | es3fSamplerObjectTests.cpp | 64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 72 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, in init() 73 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 77 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 81 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() [all …]
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D | es3fTextureFilteringTests.cpp | 1178 { "repeat", GL_REPEAT }, in init() 1298 deUint32 wrapS = GL_REPEAT; in init() 1299 deUint32 wrapT = GL_REPEAT; in init() 1325 deUint32 wrapS = GL_REPEAT; in init() 1326 deUint32 wrapT = GL_REPEAT; in init() 1348 deUint32 wrapS = GL_REPEAT; in init() 1349 deUint32 wrapT = GL_REPEAT; in init() 1414 deUint32 wrapS = GL_REPEAT; in init() 1415 deUint32 wrapT = GL_REPEAT; in init() 1446 deUint32 wrapS = GL_REPEAT; in init() [all …]
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D | es3fTextureShadowTests.cpp | 1039 const deUint32 wrapS = GL_REPEAT; in init() 1040 const deUint32 wrapT = GL_REPEAT; in init() 1069 const deUint32 wrapS = GL_REPEAT; in init() 1070 const deUint32 wrapT = GL_REPEAT; in init() 1098 const deUint32 wrapS = GL_REPEAT; in init() 1099 const deUint32 wrapT = GL_REPEAT; in init()
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D | es3fTextureMipmapTests.cpp | 1493 const deUint32 wrapS = GL_REPEAT; in iterate() 1494 const deUint32 wrapT = GL_REPEAT; in iterate() 2374 { "repeat", GL_REPEAT }, in init() 2512 GL_REPEAT, GL_REPEAT, in init() 2688 GL_REPEAT, GL_REPEAT, GL_REPEAT, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 505 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 506 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 555 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() [all …]
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D | es2fTextureWrapTests.cpp | 243 { "repeat", GL_REPEAT }, in init() 292 …bool is_repeat_mirror = (wrapModes[wrapS].mode == GL_REPEAT && wrapModes[wrapT].mode == GL_MIRRO… in init()
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D | es2fTextureStateQueryTests.cpp | 239 const GLenum wrapValues[] = {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}; in testTexture() 241 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, GL_REPEAT); in testTexture()
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D | es2fNegativeTextureApiTests.cpp | 1741 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1767 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1794 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1820 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1849 params[0] = GL_REPEAT; in init() 1880 params[0] = GL_REPEAT; in init() 1912 params[0] = GL_REPEAT; in init() 1943 params[0] = GL_REPEAT; in init()
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D | es2fTextureFilteringTests.cpp | 632 { "repeat", GL_REPEAT }, in init() 708 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init() 764 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 160 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 161 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 193 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 250 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES() 300 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateTextureContext() 240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateBufferAndTextureContext() 410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateFragmentPointLightContext() 584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateVertexUniformLoopLightContext()
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D | glsStateChangePerfTestCases.cpp | 365 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in requireTextures() 367 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in requireTextures()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFilteringTests.cpp | 88 deUint32 wrapS = GL_REPEAT; in init() 89 deUint32 wrapT = GL_REPEAT; in init()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureFilteringTests.cpp | 88 deUint32 wrapS = GL_REPEAT; in init() 89 deUint32 wrapT = GL_REPEAT; in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 435 { "repeat", GL_REPEAT }, in init() 515 const deUint32 wrapS = GL_REPEAT; in init() 516 const deUint32 wrapT = GL_REPEAT; in init() 544 const deUint32 wrapS = GL_REPEAT; in init() 545 const deUint32 wrapT = GL_REPEAT; in init() 607 GL_REPEAT, GL_REPEAT, in init()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.c | 79 case GL_REPEAT: in r200SetTexWrap() 113 case GL_REPEAT: in r200SetTexWrap() 149 case GL_REPEAT: in r200SetTexWrap()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 227 case GL_REPEAT: in nvgl_wrap_mode()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_texstate.c | 113 case GL_REPEAT: in translate_wrap_mode() 295 wt = GL_REPEAT; in i915_update_tex_unit()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 70 case GL_REPEAT: in radeonSetTexWrap() 104 case GL_REPEAT: in radeonSetTexWrap()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 167 case GL_REPEAT: in linear_texel_locations() 296 case GL_REPEAT: in nearest_texel_location() 1227 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_repeat() 1228 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_repeat() 1336 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat() 1337 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat() 1386 if (samp->WrapS == GL_REPEAT && in sample_linear_2d() 1387 samp->WrapT == GL_REPEAT && in sample_linear_2d() 1427 ASSERT(samp->WrapS==GL_REPEAT); in opt_sample_rgb_2d() 1428 ASSERT(samp->WrapT==GL_REPEAT); in opt_sample_rgb_2d() [all …]
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/external/mesa3d/src/mesa/main/ |
D | samplerobj.c | 118 sampObj->WrapS = GL_REPEAT; in _mesa_init_sampler_object() 119 sampObj->WrapT = GL_REPEAT; in _mesa_init_sampler_object() 120 sampObj->WrapR = GL_REPEAT; in _mesa_init_sampler_object() 292 case GL_REPEAT: in validate_texture_wrap_mode()
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D | texobj.c | 135 obj->Sampler.WrapS = GL_REPEAT; in _mesa_initialize_texture_object() 136 obj->Sampler.WrapT = GL_REPEAT; in _mesa_initialize_texture_object() 137 obj->Sampler.WrapR = GL_REPEAT; in _mesa_initialize_texture_object()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 59 case GL_REPEAT: in gl_wrap_xlate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 649 { "repeat", GL_REPEAT }, in init() 723 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init() 757 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
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/external/drm_hwcomposer/ |
D | glworker.cpp | 435 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); in CreateTextureFromHandle() 436 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); in CreateTextureFromHandle()
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