Searched refs:GR_EGL_GL_TEXTURE_2D (Results 1 – 3 of 3) sorted by relevance
145 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer, in texture2DToEGLImage()
219 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer, attribs)); in texture2DToEGLImage()
952 #define GR_EGL_GL_TEXTURE_2D 0x30B1 macro