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Searched refs:GR_GL_CALL_RET (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUtil.cpp305 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion()
311 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion()
317 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor()
323 GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER)); in GrGLGetRenderer()
DGrGLContext.cpp22 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); in Create()
26 GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER)); in Create()
DGrGLRenderTarget.cpp88 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
114 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
DGrGLPathRange.cpp62 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); in onInitPath()
DGrGLUniformHandler.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
DGrGLUtil.h199 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
DGrGLInterface.cpp223 GR_GL_CALL_RET(this, rendererUByte, GetString(GR_GL_RENDERER)); in validate()
DGrGLGpu.cpp28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
/external/skia/bench/
DGLBench.cpp64 GR_GL_CALL_RET(gl, shader, CreateShader(type)); in CompileShader()
90 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); in CreateProgram()
/external/skia/src/gpu/gl/angle/
DSkANGLEGLContext.cpp144 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
/external/skia/src/gpu/gl/egl/
DSkCreatePlatformGLContext_egl.cpp218 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()