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Searched refs:GR_GL_FLOAT (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp18 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
19 {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType
20 {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType
21 {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
DGrGLPath.cpp179 pathCoords.count(), GR_GL_FLOAT, &pathCoords[0])); in init_path_object_for_general_path()
236 pathCoords.count(), GR_GL_FLOAT, in InitPathObjectPathData()
260 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr)); in InitPathObjectEmptyPath()
DGrGLDefines.h336 #define GR_GL_FLOAT 0x1406 macro
DGrGLCaps.cpp794 if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) { in readPixelsSupported()
1499 fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalType = GR_GL_FLOAT; in initConfigTable()
/external/skia/bench/
DGLInstancedArraysBench.cpp207 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeof(GrGLfloat), in setupInstanceVbo()
216 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeof(GrGLfloat), in setupInstanceVbo()
248 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeof(GrGLfloat), in setupDoubleVbo()
256 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeof(GrGLfloat), in setupDoubleVbo()
297 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
299 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
DGLVec4ScalarBench.cpp240 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
242 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
DGLVertexAttributesBench.cpp217 GR_GL_CALL(gl, VertexAttribPointer(0, 4, GR_GL_FLOAT, GR_GL_FALSE, (GrGLsizei)fStride, in glDraw()
224 GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE, in glDraw()