Searched refs:GetSeq (Results 1 – 3 of 3) sorted by relevance
127 DEBUG(dbgs() << " Old: " << GetSeq() << "; New: " << NewSeq << "\n"); in SetSeq()139 Seq = MergeSeqs(GetSeq(), Other.GetSeq(), TopDown); in Merge()174 if (GetSeq() == S_Release || GetSeq() == S_MovableRelease) { in InitBottomUp()194 Sequence OldSeq = GetSeq(); in MatchWithRetain()219 Sequence S = GetSeq(); in HandlePotentialAlterRefCount()248 switch (GetSeq()) { in HandlePotentialUse()252 DEBUG(dbgs() << " CanUse: Seq: " << GetSeq() << "; " << *Ptr in HandlePotentialUse()264 DEBUG(dbgs() << " PreciseReleaseUse: Seq: " << GetSeq() << "; " in HandlePotentialUse()278 DEBUG(dbgs() << " PreciseStopUse: Seq: " << GetSeq() << "; " in HandlePotentialUse()309 if (GetSeq() == S_Retain) in InitTopDown()[all …]
149 Sequence GetSeq() const { return static_cast<Sequence>(Seq); } in GetSeq() function
438 << P.GetSeq() << "\n"; in operator <<()458 << P.GetSeq() << "\n"; in operator <<()1016 const Sequence Seq = I->second.GetSeq(); in CheckForCFGHazards()1042 const Sequence SuccSSeq = SuccS.GetSeq(); in CheckForCFGHazards()1060 switch(S.GetSeq()) { in CheckForCFGHazards()