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Searched refs:LP_TEX_LAYOUT_LINEAR (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.c385 layout == LP_TEX_LAYOUT_LINEAR); in llvmpipe_resource_map()
412 if (layout == LP_TEX_LAYOUT_LINEAR) in llvmpipe_resource_map()
450 LP_TEX_LAYOUT_LINEAR); in llvmpipe_resource_unmap()
708 tex_usage, LP_TEX_LAYOUT_LINEAR); in llvmpipe_transfer_map()
798 layout == LP_TEX_LAYOUT_LINEAR); in tex_image_face_size()
854 if (target_layout == LP_TEX_LAYOUT_LINEAR) { in layout_logic()
859 other_layout = LP_TEX_LAYOUT_LINEAR; in layout_logic()
902 if (layout == LP_TEX_LAYOUT_LINEAR) { in llvmpipe_get_texture_image_address()
988 assert(layout == LP_TEX_LAYOUT_LINEAR); in alloc_image_data()
1002 uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR); in alloc_image_data()
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Dlp_surface.c156 LP_TEX_LAYOUT_LINEAR); in lp_resource_copy()
160 LP_TEX_LAYOUT_LINEAR); in lp_resource_copy()
Dlp_texture.h50 LP_TEX_LAYOUT_LINEAR, /**< the tile data is in linear layout */ enumerator
Dlp_state_sampler.c282 LP_TEX_LAYOUT_LINEAR); in llvmpipe_prepare_vertex_sampling()
Dlp_scene.c152 LP_TEX_LAYOUT_LINEAR); in lp_scene_begin_rasterization()
Dlp_setup.c671 LP_TEX_LAYOUT_LINEAR); in lp_setup_set_fragment_sampler_views()