Searched refs:LP_TEX_LAYOUT_NONE (Results 1 – 3 of 3) sorted by relevance
94 assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */ in alloc_layout_array()265 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); in llvmpipe_resource_create()271 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); in llvmpipe_resource_create()383 assert(layout == LP_TEX_LAYOUT_NONE || in llvmpipe_resource_map()520 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); in llvmpipe_resource_from_handle()879 assert(cur_layout == LP_TEX_LAYOUT_NONE || in layout_logic()1044 assert(layout == LP_TEX_LAYOUT_NONE || in llvmpipe_get_texture_image()1053 if (layout == LP_TEX_LAYOUT_NONE) { in llvmpipe_get_texture_image()
48 LP_TEX_LAYOUT_NONE = 0, /**< no layout for the tile data yet */ enumerator
166 LP_TEX_LAYOUT_NONE); in lp_scene_begin_rasterization()