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Searched refs:LP_TEX_LAYOUT_NONE (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.c94 assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */ in alloc_layout_array()
265 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); in llvmpipe_resource_create()
271 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); in llvmpipe_resource_create()
383 assert(layout == LP_TEX_LAYOUT_NONE || in llvmpipe_resource_map()
520 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); in llvmpipe_resource_from_handle()
879 assert(cur_layout == LP_TEX_LAYOUT_NONE || in layout_logic()
1044 assert(layout == LP_TEX_LAYOUT_NONE || in llvmpipe_get_texture_image()
1053 if (layout == LP_TEX_LAYOUT_NONE) { in llvmpipe_get_texture_image()
Dlp_texture.h48 LP_TEX_LAYOUT_NONE = 0, /**< no layout for the tile data yet */ enumerator
Dlp_scene.c166 LP_TEX_LAYOUT_NONE); in lp_scene_begin_rasterization()