Searched refs:Lod (Results 1 – 3 of 3) sorted by relevance
/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.mipmap.txt | 26 + Lod computation verification 29 + Lod controls: min and max lod
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 110.vert | 7 * "The built-ins suffixed with "Lod" are only allowed in a vertex shader."
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/external/llvm/lib/CodeGen/SelectionDAG/ |
D | TargetLowering.cpp | 1402 LoadSDNode *Lod = cast<LoadSDNode>(N0.getOperand(0)); in SimplifySetCC() local 1405 if (!Lod->isVolatile() && Lod->isUnindexed()) { in SimplifySetCC() 1410 if (Lod->getExtensionType() != ISD::NON_EXTLOAD) in SimplifySetCC() 1411 origWidth = Lod->getMemoryVT().getSizeInBits(); in SimplifySetCC() 1433 EVT PtrType = Lod->getOperand(1).getValueType(); in SimplifySetCC() 1434 SDValue Ptr = Lod->getBasePtr(); in SimplifySetCC() 1436 Ptr = DAG.getNode(ISD::ADD, dl, PtrType, Lod->getBasePtr(), in SimplifySetCC() 1438 unsigned NewAlign = MinAlign(Lod->getAlignment(), bestOffset); in SimplifySetCC() 1439 SDValue NewLoad = DAG.getLoad(newVT, dl, Lod->getChain(), Ptr, in SimplifySetCC() 1440 Lod->getPointerInfo().getWithOffset(bestOffset), in SimplifySetCC()
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