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Searched refs:Lod (Results 1 – 3 of 3) sorted by relevance

/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.mipmap.txt26 + Lod computation verification
29 + Lod controls: min and max lod
/external/mesa3d/src/glsl/builtins/profiles/
D110.vert7 * "The built-ins suffixed with "Lod" are only allowed in a vertex shader."
/external/llvm/lib/CodeGen/SelectionDAG/
DTargetLowering.cpp1402 LoadSDNode *Lod = cast<LoadSDNode>(N0.getOperand(0)); in SimplifySetCC() local
1405 if (!Lod->isVolatile() && Lod->isUnindexed()) { in SimplifySetCC()
1410 if (Lod->getExtensionType() != ISD::NON_EXTLOAD) in SimplifySetCC()
1411 origWidth = Lod->getMemoryVT().getSizeInBits(); in SimplifySetCC()
1433 EVT PtrType = Lod->getOperand(1).getValueType(); in SimplifySetCC()
1434 SDValue Ptr = Lod->getBasePtr(); in SimplifySetCC()
1436 Ptr = DAG.getNode(ISD::ADD, dl, PtrType, Lod->getBasePtr(), in SimplifySetCC()
1438 unsigned NewAlign = MinAlign(Lod->getAlignment(), bestOffset); in SimplifySetCC()
1439 SDValue NewLoad = DAG.getLoad(newVT, dl, Lod->getChain(), Ptr, in SimplifySetCC()
1440 Lod->getPointerInfo().getWithOffset(bestOffset), in SimplifySetCC()