Searched refs:MAT_TZ (Results 1 – 10 of 10) sorted by relevance
67 vp->viewport.m32 = v[MAT_TZ] * depth_scale; in gen7_upload_sf_clip_viewport()
96 sfv->viewport.m32 = v[MAT_TZ] * depth_scale; in gen6_upload_sf_vp()
72 sfv->viewport.m32 = v[MAT_TZ] * depth_scale; in upload_sf_vp()
54 #define MAT_TZ 14 macro
1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); in _math_matrix_viewport()
50 viewport[MAT_TZ] /= fb->_DepthMaxF; in swtnl_update_viewport()
417 + ctx->Viewport._WindowMap.m[MAT_TZ]) in _tnl_RasterPos()
422 vtx->vp_xlate[2] = a->vp[MAT_TZ]; in update_input_ptrs()
1370 float_ui32_type tz = { v[MAT_TZ] * depthScale }; in radeonUpdateWindow()
1563 float_ui32_type tz = { v[MAT_TZ] * depthScale }; in r200UpdateWindow()