/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 172 PUSH_DATAp(push, k, 3); in nv20_emit_fog() 205 PUSH_DATAp(push, l->_Position, 3); in nv20_emit_light_source() 214 PUSH_DATAp(push, l->_VP_inf_norm, 3); in nv20_emit_light_source() 217 PUSH_DATAp(push, l->_h_inf_norm, 3); in nv20_emit_light_source() 226 PUSH_DATAp(push, k, 7); in nv20_emit_light_source() 258 PUSH_DATAp(push, c_scene, 3); in nv20_emit_material_ambient() 262 PUSH_DATAp(push, c_factor, 3); in nv20_emit_material_ambient() 272 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_ambient() 294 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_diffuse() 312 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_specular() [all …]
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D | nv10_state_tnl.c | 150 PUSH_DATAp(push, k, 3); in nv10_emit_fog() 289 PUSH_DATAp(push, l->_Position, 3); in nv10_emit_light_source() 298 PUSH_DATAp(push, l->_VP_inf_norm, 3); in nv10_emit_light_source() 301 PUSH_DATAp(push, l->_h_inf_norm, 3); in nv10_emit_light_source() 310 PUSH_DATAp(push, k, 7); in nv10_emit_light_source() 341 PUSH_DATAp(push, c_scene, 3); in nv10_emit_material_ambient() 345 PUSH_DATAp(push, c_factor, 3); in nv10_emit_material_ambient() 355 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_ambient() 376 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_diffuse() 393 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_specular() [all …]
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D | nv20_state_fb.c | 143 PUSH_DATAp(push, a, 4); in nv20_emit_viewport()
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D | nv10_state_fb.c | 190 PUSH_DATAp(push, a, 4); in nv10_emit_viewport()
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D | nv10_state_tex.c | 52 PUSH_DATAp(push, k, 4); in nv10_emit_tex_gen()
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D | nouveau_local.h | 70 PUSH_DATAp(struct nouveau_pushbuf *push, const void *data, uint32_t size) in PUSH_DATAp() function
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D | nv20_state_tex.c | 52 PUSH_DATAp(push, k, 4); in nv20_emit_tex_gen()
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D | nv04_render.c | 219 PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size);
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_shader_state.c | 77 PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr); in nv50_constbufs_validate() 267 PUSH_DATAp(push, pntc, 8); in nv50_sprite_coords_validate() 450 PUSH_DATAp(push, map, n); in nv50_fp_linkage_validate() 461 PUSH_DATAp(push, map, n); in nv50_fp_linkage_validate() 479 PUSH_DATAp(push, lin, 4); in nv50_fp_linkage_validate() 486 PUSH_DATAp(push, so_map, n); in nv50_fp_linkage_validate() 544 PUSH_DATAp(push, map, n); in nv50_gp_linkage_validate()
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D | nv50_state_validate.c | 235 PUSH_DATAp(push, &nv50->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4); in nv50_validate_clip() 257 PUSH_DATAp(push, nv50->blend->state, nv50->blend->size); in nv50_validate_blend() 266 PUSH_DATAp(push, nv50->zsa->state, nv50->zsa->size); in nv50_validate_zsa() 275 PUSH_DATAp(push, nv50->rast->state, nv50->rast->size); in nv50_validate_rasterizer()
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D | nv50_transfer.c | 198 PUSH_DATAp(push, src, nr); in nv50_sifc_linear_u8() 413 PUSH_DATAp(push, data, nr); in nv50_cb_push()
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D | nv50_tex.c | 245 PUSH_DATAp(push, &tic->tic[0], 8); in nv50_validate_tic()
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D | nv50_vbo.c | 531 PUSH_DATAp(push, map, nr); in nv50_draw_elements_inline_u32()
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_tex.c | 244 PUSH_DATAp(push, &tic->tic[0], 8); in nvc0_validate_tic() 270 PUSH_DATAp(push, commands, n); in nvc0_validate_tic() 308 PUSH_DATAp(push, &tic->tic[0], 8); in nve4_validate_tic() 391 PUSH_DATAp(push, commands, n); in nvc0_validate_tsc() 425 PUSH_DATAp(push, &tsc->tsc[0], 8); in nve4_validate_tsc()
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D | nvc0_state_validate.c | 264 PUSH_DATAp(push, &nvc0->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4); in nvc0_upload_uclip_planes() 333 PUSH_DATAp(push, nvc0->blend->state, nvc0->blend->size); in nvc0_validate_blend() 342 PUSH_DATAp(push, nvc0->zsa->state, nvc0->zsa->size); in nvc0_validate_zsa() 351 PUSH_DATAp(push, nvc0->rast->state, nvc0->rast->size); in nvc0_validate_rasterizer()
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D | nvc0_transfer.c | 211 PUSH_DATAp(push, src, nr); in nvc0_m2mf_push_linear() 254 PUSH_DATAp(push, src, nr); in nve4_p2mf_push_linear() 491 PUSH_DATAp(push, data, nr); in nvc0_cb_push()
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D | nvc0_shader_state.c | 236 PUSH_DATAp(push, tfb->varying_index[b], n); in nvc0_tfb_validate()
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D | nvc0_screen.c | 301 PUSH_DATAp(push, data, size); in nvc0_graph_set_macro()
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D | nvc0_vbo.c | 652 PUSH_DATAp(push, map, nr); in nvc0_draw_elements_inline_u32()
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/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv30_state_validate.c | 223 PUSH_DATAp(push, nv30->stipple.stipple, 32); in nv30_validate_stipple() 279 PUSH_DATAp(push, nv30->clip.ucp[i], 4); in nv30_validate_clip() 296 PUSH_DATAp(push, nv30->blend->data, nv30->blend->size); in nv30_validate_blend() 305 PUSH_DATAp(push, nv30->zsa->data, nv30->zsa->size); in nv30_validate_zsa() 314 PUSH_DATAp(push, nv30->rast->data, nv30->rast->size); in nv30_validate_rasterizer()
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D | nv30_vertprog.c | 190 PUSH_DATAp(push, data->value, 4); in nv30_vertprog_validate() 199 PUSH_DATAp(push, vp->insns[i].data, 4); in nv30_vertprog_validate()
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D | nv30_draw.c | 328 PUSH_DATAp(push, r->vtxprog[i], 4); in nv30_render_validate() 348 PUSH_DATAp(push, r->vtxfmt, 16); in nv30_render_validate()
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D | nv30_vbo.c | 419 PUSH_DATAp(push, map, nr); in nv30_draw_elements_inline_u32()
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/external/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_statebuf.h | 31 #define sb_emit(push, sb_buf, sb_len) do {PUSH_SPACE((push), (sb_len)); PUSH_DATAp((push), (sb_buf)…
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D | nouveau_winsys.h | 36 PUSH_DATAp(struct nouveau_pushbuf *push, const void *data, uint32_t size) in PUSH_DATAp() function
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