Home
last modified time | relevance | path

Searched refs:PV_dot_dir (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h144 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() local
146 if (PV_dot_dir<light->_CosCutoff) { in TAG()
150 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in TAG()
322 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() local
324 if (PV_dot_dir<light->_CosCutoff) { in TAG()
328 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in TAG()
Dt_rasterpos.c162 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos() local
164 if (PV_dot_dir<light->_CosCutoff) { in shade_rastpos()
168 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in shade_rastpos()
/external/mesa3d/src/mesa/main/
Dlight.c1013 GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, in compute_light_positions() local
1016 if (PV_dot_dir > light->_CosCutoff) { in compute_light_positions()
1018 powf(PV_dot_dir, light->SpotExponent); in compute_light_positions()