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Searched refs:SkState (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/animator/
DSkAnimateActive.cpp78 SkActive::SkState& testState = fState[oldCount + index]; in append()
81 SkActive::SkState& oldState = fState[inner]; in append()
144 SkState& state = fState[index]; in calcDurations()
202 SkState& state = fState[index]; in immediate()
272 SkState& state = fState[index]; in initState()
342 SkState& state = fState[index]; in resetState()
400 SkState& state = fState[index]; in setSteps()
411 SkState& state = fState[index]; in start()
492 SkMSec SkActive::SkState::getRelativeTime(SkMSec time) { in getRelativeTime()
DSkAnimateActive.h49 struct SkState { struct
68 SkTDArray<SkState> fState; // one per animator argument
DSkDisplayApply.cpp586 SkActive::SkState& state = fActive->fState[inner]; in interpolate()