/external/opencv3/modules/cudaarithm/test/ |
D | test_opengl.cpp | 280 PARAM_TEST_CASE(Texture2D, cv::Size, MatType) in PARAM_TEST_CASE() argument 296 cv::ogl::Texture2D::Format format; in PARAM_TEST_CASE() 305 …== 1 ? cv::ogl::Texture2D::DEPTH_COMPONENT : cn == 3 ? cv::ogl::Texture2D::RGB : cn == 4 ? cv::ogl… in PARAM_TEST_CASE() 309 CUDA_TEST_P(Texture2D, Constructor1) in CUDA_TEST_P() argument 311 cv::ogl::Texture2D tex(size.height, size.width, format, true); in CUDA_TEST_P() 318 CUDA_TEST_P(Texture2D, Constructor2) in CUDA_TEST_P() argument 320 cv::ogl::Texture2D tex(size, format, true); in CUDA_TEST_P() 327 CUDA_TEST_P(Texture2D, ConstructorFromMat) in CUDA_TEST_P() argument 331 cv::ogl::Texture2D tex(gold, true); in CUDA_TEST_P() 339 CUDA_TEST_P(Texture2D, ConstructorFromGpuMat) in CUDA_TEST_P() argument [all …]
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/external/opencv3/modules/core/include/opencv2/core/ |
D | opengl.hpp | 282 class CV_EXPORTS Texture2D class 300 Texture2D(); 303 Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false); 306 Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false); 314 Texture2D(int arows, int acols, Format aformat, bool autoRelease = false); 321 Texture2D(Size asize, Format aformat, bool autoRelease = false); 327 explicit Texture2D(InputArray arr, bool autoRelease = false); 495 CV_EXPORTS void render(const Texture2D& tex, 616 cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), c… in Texture2D() function in cv::ogl::Texture2D 622 cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), f… in Texture2D() function in cv::ogl::Texture2D [all …]
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/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 69 class Texture2D class 72 …Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const t… 73 …Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int hei… 74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height); 75 ~Texture2D (void); 79 tcu::Texture2D& getRefTexture (void) { return m_refTexture; } in getRefTexture() 80 const tcu::Texture2D& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 83 …static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const… 84 …static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const… 85 …static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const… in create() [all …]
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D | gluTexture.cpp | 105 Texture2D::Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, … in Texture2D() function in glu::Texture2D 117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height) in Texture2D() function in glu::Texture2D 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, … in Texture2D() function in glu::Texture2D 155 Texture2D::~Texture2D (void) in ~Texture2D() 161 void Texture2D::upload (void) in upload() 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed() 214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const t… in create() 233 …Texture2D* texture = new Texture2D(context, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, level.ge… in create() 269 return new Texture2D(context, contextInfo, numLevels, &levels[0]); in create() 275 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const t… in create() [all …]
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D); 70 std::vector<std::pair<int, const glu::Texture2D*> > getBindings2D (void) const; 74 std::map<int, const glu::Texture2D*> m_tex2D; 96 const glu::Texture2D* getTex2D (void); 111 glu::Texture2D* m_tex2D;
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D | glsShaderRenderCase.hpp | 42 class Texture2D; 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler); 95 void setTexture (const glu::Texture2D* tex2D); 102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D() 112 const glu::Texture2D* tex2D; 134 const tcu::Texture2D* tex2D;
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D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() 102 inline vector<pair<int, const glu::Texture2D*> > TextureManager::getBindings2D (void) const in getBindings2D() 104 vector<pair<int, const glu::Texture2D*> > bindings; in getBindings2D() 105 for (map<int, const glu::Texture2D*>::const_iterator i = m_tex2D.begin(); i != m_tex2D.end(); i++) in getBindings2D() 294 const glu::Texture2D* RandomShaderCase::getTex2D (void) in getTex2D() 298 …m_tex2D = new glu::Texture2D(m_renderCtx, TEXTURE_2D_FORMAT, TEXTURE_2D_DATA_TYPE, TEXTURE_2D_WIDT… in getTex2D() 517 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D(); in iterate() 520 …for (vector<pair<int, const glu::Texture2D*> >::const_iterator i = tex2DBindings.begin(); i != tex… in iterate() 523 const glu::Texture2D* texture = i->second; in iterate()
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/external/opencv3/modules/core/src/ |
D | opengl.cpp | 834 class cv::ogl::Texture2D::Impl 840 class cv::ogl::Texture2D::Impl 865 const Ptr<cv::ogl::Texture2D::Impl> cv::ogl::Texture2D::Impl::empty() in empty() 871 cv::ogl::Texture2D::Impl::Impl() : texId_(0), autoRelease_(false) in Impl() 875 cv::ogl::Texture2D::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), autoRelease_(auto… in Impl() 880 cv::ogl::Texture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, … in Impl() 900 cv::ogl::Texture2D::Impl::~Impl() in ~Impl() 906 void cv::ogl::Texture2D::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, … in copyFrom() 921 void cv::ogl::Texture2D::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) const in copyTo() 933 void cv::ogl::Texture2D::Impl::bind() const in bind() [all …]
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 121 …virtual bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& refImg) const… 178 bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; 179 …virtual bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref… 187 …bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) con… 200 …: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 201 …: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 202 …: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 203 …: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 204 …: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 205 …: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; [all …]
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D | teglImageUtil.cpp | 56 using tcu::Texture2D; 182 MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const; 232 MovePtr<ClientBuffer> TextureImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) c… in createBuffer() 251 *ref = Texture2D(glu::mapGLTransferFormat(m_format, m_type), IMAGE_WIDTH, IMAGE_HEIGHT); in createBuffer() 335 MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const; 345 void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) in initializeStencilRbo() 393 void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) in initializeDepthRbo() 428 void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) in initializeColorRbo() 468 MovePtr<ClientBuffer> RenderbufferImageSource::createBuffer (const glw::Functions& gl, Texture2D* r… in createBuffer() 483 *ref = tcu::Texture2D(texFormat, 64, 64); in createBuffer() [all …]
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D | teglAndroidUtil.cpp | 47 using tcu::Texture2D; 106 MovePtr<ClientBuffer> createBuffer (const glw::Functions&, Texture2D*) const; 139 MovePtr<ClientBuffer> AndroidNativeImageSource::createBuffer (const glw::Functions&, Texture2D* ref… in createBuffer() 148 *ref = Texture2D(texFormat, 64, 64); in createBuffer()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateVPTests.cpp | 62 virtual tcu::Texture2D buildReferenceFrame (void) in buildReferenceFrame() 65 return tcu::Texture2D(tcu::TextureFormat(), 0, 0); in buildReferenceFrame() 112 tcu::Texture2D referenceFrame = buildReferenceFrame(); in iterate() 150 virtual tcu::Texture2D buildReferenceFrame (void) in buildReferenceFrame() 152 …tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(… in buildReferenceFrame() 197 virtual tcu::Texture2D buildReferenceFrame (void) in buildReferenceFrame() 199 …tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(… in buildReferenceFrame() 344 …tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(… in iterate()
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/external/opencv3/modules/highgui/src/ |
D | window.cpp | 254 std::map<cv::String, cv::ogl::Texture2D> wndTexs; 255 std::map<cv::String, cv::ogl::Texture2D> ownWndTexs; 260 cv::ogl::Texture2D* texObj = static_cast<cv::ogl::Texture2D*>(userdata); in glDrawTextureCallback() 298 cv::ogl::Texture2D& tex = ownWndTexs[winname]; in imshow() 323 void cv::imshow(const String& winname, const ogl::Texture2D& _tex) in imshow() 348 cv::ogl::Texture2D& tex = wndTexs[winname]; in imshow()
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/external/deqp/modules/gles2/functional/ |
D | es2fReadPixelsTests.cpp | 59 void render (tcu::Texture2D& reference); 77 void ReadPixelsTest::render (tcu::Texture2D& reference) in render() 184 tcu::Texture2D reference(format, width, height); in iterate() 224 …tcu::Texture2D referenceRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::U… in iterate() 225 …tcu::Texture2D resultRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNO… in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 86 …const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D… in get2D() 92 …static de::MovePtr<tcu::Texture2D> loadTexture2D (const tcu::Archive& archive, const char* filena… 99 const tcu::Texture2D* tex2D; 120 const tcu::Texture2D* tex2D; 412 de::MovePtr<vk::Allocation> uploadImage2D (const tcu::Texture2D& refTexture, 414 vk::Move<vk::VkImage> createImage2D (const tcu::Texture2D& texture,
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in ~Texture2DRenderCase() 167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height); in init() 188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in deinit()
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/external/deqp/framework/randomshaders/ |
D | rsgSamplers.hpp | 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) in Sampler2D() 55 const tcu::Texture2D* m_texture;
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in ~Texture2DRenderCase() 193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height); in init() 215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in deinit()
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/external/deqp/modules/gles3/functional/ |
D | es3fReadPixelsTests.cpp | 72 void render (tcu::Texture2D& reference); 89 void clearColor (tcu::Texture2D& reference, vector<deUint8>& pixelData, int pixelSize); 108 void ReadPixelsTest::render (tcu::Texture2D& reference) in render() 221 void ReadPixelsTest::clearColor (tcu::Texture2D& reference, vector<deUint8>& pixelData, int pixelSi… in clearColor() 335 tcu::Texture2D reference(format, m_width, m_height); in iterate() 369 …tcu::Texture2D referenceRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::U… in iterate() 370 …tcu::Texture2D resultRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNO… in iterate()
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D | es3fTextureWrapTests.cpp | 125 glu::Texture2D* m_texture; 203 …m_texture = glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_fi… in init() 225 m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &compressedTexture); in init() 258 …m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &compressedTexture, tcu::TexDecomp… in init() 265 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); in init()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 677 class Texture2D : private TextureLevelPyramid class 680 Texture2D (const TextureFormat& format, int width, int height); 681 Texture2D (const Texture2D& other); 682 ~Texture2D (void); 705 Texture2D& operator= (const Texture2D& other); 715 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const in sample() 720 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() 725 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float l… in sampleCompare() 730 inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, f… in sampleCompareOffset() 735 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, c… in gatherOffsets() [all …]
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
D | d3d11tex.hlsl | 27 Texture2D tex0; 28 Texture2D tex1;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 167 class Texture2D : public Texture class 170 Texture2D (deUint32 name = 0); 171 virtual ~Texture2D (void); 795 const rc::Texture2D& getTexture2D (int unitNdx) const; 802 void setTex2DBinding (int unit, rc::Texture2D* tex2D); 827 rc::Texture2D* tex2DBinding; 834 rc::Texture2D default2DTex; 889 rc::Texture2D m_emptyTex2D;
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | SimplePixelShader.hlsl | 1 Texture2D shaderTexture;
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/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | SimplePixelShader.hlsl | 1 Texture2D shaderTexture;
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