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Searched refs:UPDATE_VERTEX_BUFFERS (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h32 #define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2)) macro
555 if(update_flags & UPDATE_VERTEX_BUFFERS) in update_state()
610 update_flags |= UPDATE_VERTEX_BUFFERS; in IASetVertexBuffers()
1678 …update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (U… in restore_gallium_state_blit_only()
1953 update_flags |= UPDATE_VERTEX_BUFFERS; in UnbindBuffer()