Searched refs:Uniform3ui (Results 1 – 3 of 3) sorted by relevance
722 PFNUNIFORM3UIPROC Uniform3ui; variable2215 Uniform3ui = (PFNUNIFORM3UIPROC)IntGetProcAddress("glUniform3ui"); in Switch_Uniform3ui()2216 Uniform3ui(location, v0, v1, v2); in Switch_Uniform3ui()2710 Uniform3ui = Switch_Uniform3ui; in InitializeVariables()
1325 extern void (CODEGEN_FUNCPTR *Uniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
1854 #define glUniform3ui MANGLE(Uniform3ui)