Searched refs:VecBody (Results 1 – 1 of 1) sorted by relevance
2856 BasicBlock *VecBody = in createEmptyLoop() local2859 VecBody->splitBasicBlock(VecBody->getTerminator(), "middle.block"); in createEmptyLoop()2876 Lp->addBasicBlockToLoop(VecBody, *LI); in createEmptyLoop()2967 Builder.SetInsertPoint(&*VecBody->getFirstInsertionPt()); in createEmptyLoop()2974 LoopVectorBody.push_back(VecBody); in createEmptyLoop()