Searched refs:_swrast_pixel_address (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 298 const GLubyte *map = _swrast_pixel_address(rb, 0, 0); in get_s8_values() 337 GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]); in put_s8_values() 373 stencilBuf = _swrast_pixel_address(rb, span->x, span->y) + stencilOffset; in _swrast_stencil_and_ztest_span() 478 src = _swrast_pixel_address(rb, x, y); in _swrast_read_stencil_span() 522 stencilBuf = _swrast_pixel_address(rb, x, y); in _swrast_write_stencil_span()
|
D | s_depth.c | 217 const GLubyte *map = _swrast_pixel_address(rb, 0, 0); in get_z32_values() 252 GLubyte *map = _swrast_pixel_address(rb, 0, 0); in put_z32_values() 301 zStart = _swrast_pixel_address(rb, span->x, span->y); in _swrast_depth_test_span() 434 zStart = _swrast_pixel_address(rb, span->x, span->y); in _swrast_depth_bounds_test() 518 _mesa_unpack_float_z_row(rb->Format, n, _swrast_pixel_address(rb, x, y), in _swrast_read_depth_span_float()
|
D | s_span.c | 1051 GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]); in put_values() 1072 GLubyte *dst = _swrast_pixel_address(rb, x, y); in _swrast_put_row() 1468 src = _swrast_pixel_address(rb, x + skip, y); in _swrast_read_rgba_span() 1500 const GLubyte *src = _swrast_pixel_address(rb, x[i], y[i]); in get_values() 1549 src = _swrast_pixel_address(rb, x, y); in get_row()
|
D | s_context.h | 461 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y) in _swrast_pixel_address() function
|
D | s_drawpix.c | 527 dst = _swrast_pixel_address(rb, x, y); in fast_draw_depth_stencil() 619 GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i); in draw_depth_stencil_pixels()
|
D | s_linetemp.h | 169 zPtr = (DEPTH_TYPE *) _swrast_pixel_address(zrb, x0, y0); in NAME()
|
D | s_zoom.c | 437 GLubyte *dst = _swrast_pixel_address(rb, x0, y); in _swrast_write_zoomed_z_span()
|
D | s_tritemp.h | 634 _swrast_pixel_address(zrb, FixedToInt(fxLeftEdge), span.y); in NAME()
|
D | s_triangle.c | 898 _swrast_pixel_address(rb, span.x, span.y); \
|