Searched refs:aDiv255 (Results 1 – 1 of 1) sorted by relevance
960 float aDiv255 = a / 255.f; in set_mul_color_uni() local962 SkColorGetR(*color) * aDiv255, in set_mul_color_uni()963 SkColorGetG(*color) * aDiv255, in set_mul_color_uni()964 SkColorGetB(*color) * aDiv255, in set_mul_color_uni()