/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 1040 gl.activeTexture(GL_TEXTURE0); in renderReferences() 1046 gl.activeTexture(GL_TEXTURE1); in renderReferences() 1056 gl.activeTexture(GL_TEXTURE0); in renderReferences() 1062 gl.activeTexture(GL_TEXTURE1); in renderReferences() 1103 gl.activeTexture(GL_TEXTURE0); in renderResults() 1108 gl.activeTexture(GL_TEXTURE1); in renderResults() 1125 gl.activeTexture(GL_TEXTURE0); in renderResults() 1130 gl.activeTexture(GL_TEXTURE1); in renderResults()
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D | glsTextureBufferCase.cpp | 612 gl.activeTexture(GL_TEXTURE0); in renderGL() 621 gl.activeTexture(GL_TEXTURE1); in renderGL() 624 gl.activeTexture(GL_TEXTURE0); in renderGL() 638 gl.activeTexture(GL_TEXTURE1); in renderGL() 644 gl.activeTexture(GL_TEXTURE0); in renderGL()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 174 gl.activeTexture(GL_TEXTURE0); in iterate() 343 gl.activeTexture(GL_TEXTURE0); in testFace() 462 gl.activeTexture(GL_TEXTURE0); in iterate() 577 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es2fTextureSizeTests.cpp | 140 gl.activeTexture(GL_TEXTURE0); in iterate() 283 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es2fFboRenderTest.cpp | 899 context.activeTexture(GL_TEXTURE0); in render() 901 context.activeTexture(GL_TEXTURE1); in render() 1034 context.activeTexture(GL_TEXTURE0); in render() 1036 context.activeTexture(GL_TEXTURE1); in render() 1053 context.activeTexture(GL_TEXTURE0); in render() 1162 ctx.activeTexture(GL_TEXTURE0); in render()
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D | es2fTextureWrapTests.cpp | 175 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFormatTests.cpp | 191 gl.activeTexture(GL_TEXTURE0); in iterate() 374 gl.activeTexture(GL_TEXTURE0); in testFace() 531 gl.activeTexture(GL_TEXTURE0); in testLayer() 684 gl.activeTexture(GL_TEXTURE0); in testSlice() 827 gl.activeTexture(GL_TEXTURE0); in iterate() 981 gl.activeTexture(GL_TEXTURE0); in testFace() 1090 gl.activeTexture(GL_TEXTURE0); in iterate() 1205 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es3fTextureSizeTests.cpp | 140 gl.activeTexture(GL_TEXTURE0); in iterate() 283 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es3fTextureSwizzleTests.cpp | 170 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 368 ctx.activeTexture(ctx.TEXTURE0 + ii); 373 ctx.activeTexture(ctx.TEXTURE0);
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 153 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateES() 318 gl.activeTexture(GL_TEXTURE0); in resetStateES() 734 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateGLCore() 926 gl.activeTexture(GL_TEXTURE0); in resetStateGLCore()
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D | gluES3PlusWrapperFuncs.inl | 7 dst->activeTexture = src.activeTexture;
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 203 gl.activeTexture(GL_TEXTURE0); in testLayerFace() 351 gl.activeTexture(GL_TEXTURE0); in iterate()
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D | es31fStencilTexturingTests.cpp | 248 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2D() 313 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2DArray() 372 gl.activeTexture(GL_TEXTURE0); in blitStencilToColorCube()
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D | es31fMultisampleShaderRenderCase.cpp | 582 gl.activeTexture(GL_TEXTURE0); in drawOneIteration() 639 gl.activeTexture(GL_TEXTURE0); in drawOneIteration()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 217 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 6 gl->activeTexture = &glActiveTexture;
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D | glwInitES30Direct.inl | 6 gl->activeTexture = &glActiveTexture;
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 244 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 286 gl.activeTexture(GL_TEXTURE0); in iterate() 547 gl.activeTexture(GL_TEXTURE0); in iterate()
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D | es3aTextureFilteringTests.cpp | 210 gl.activeTexture(GL_TEXTURE0); in iterate() 560 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 293 gl.activeTexture(GL_TEXTURE0); in iterate() 558 gl.activeTexture(GL_TEXTURE0); in iterate()
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D | es2aTextureFilteringTests.cpp | 219 gl.activeTexture(GL_TEXTURE0); in iterate() 550 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 62 virtual void activeTexture (deUint32 texture);
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D | sglrContextWrapper.cpp | 66 m_curCtx->activeTexture(texture); in glActiveTexture()
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