Searched refs:addPrelude (Results 1 – 2 of 2) sorted by relevance
45 int SkDrawGradient::addPrelude() { in addPrelude() function in SkDrawGradient129 if (addPrelude() == 0 || points.count() != 4) in getShader()164 if (addPrelude() == 0) in getShader()
31 int addPrelude();